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* you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { assert } from '@firebase/util'; import { Reference } from '../api/Reference'; import { DataSnapshot } from '../api/DataSnapshot'; import { Path } from './util/Path'; import { Tree } from './util/Tree'; import { PRIORITY_INDEX } from './snap/indexes/PriorityIndex'; import { Node } from './snap/Node'; import { LUIDGenerator, warn, exceptionGuard } from './util/util'; import { resolveDeferredValueSnapshot } from './util/ServerValues'; import { isValidPriority, validateFirebaseData } from './util/validation'; import { contains, safeGet } from '@firebase/util'; import { nodeFromJSON } from './snap/nodeFromJSON'; import { ChildrenNode } from './snap/ChildrenNode'; import { Repo } from './Repo'; import { Event } from './view/Event'; // TODO: This is pretty messy. Ideally, a lot of this would move into FirebaseData, or a transaction-specific // component used by FirebaseData, but it has ties to user callbacks (transaction update and onComplete) as well // as the realtime connection (to send transactions to the server). So that all needs to be decoupled first. // For now it's part of Repo, but in its own file. /** * @enum {number} */ export enum TransactionStatus { // We've run the transaction and updated transactionResultData_ with the result, but it isn't currently sent to the // server. A transaction will go from RUN -> SENT -> RUN if it comes back from the server as rejected due to // mismatched hash. RUN, // We've run the transaction and sent it to the server and it's currently outstanding (hasn't come back as accepted // or rejected yet). SENT, // Temporary state used to mark completed transactions (whether successful or aborted). The transaction will be // removed when we get a chance to prune completed ones. COMPLETED, // Used when an already-sent transaction needs to be aborted (e.g. due to a conflicting set() call that was made). // If it comes back as unsuccessful, we'll abort it. SENT_NEEDS_ABORT, // Temporary state used to mark transactions that need to be aborted. NEEDS_ABORT } /** * If a transaction does not succeed after 25 retries, we abort it. Among other things this ensure that if there's * ever a bug causing a mismatch between client / server hashes for some data, we won't retry indefinitely. * @type {number} * @const * @private */ (Repo as any).MAX_TRANSACTION_RETRIES_ = 25; /** * @typedef {{ * path: !Path, * update: function(*):*, * onComplete: ?function(?Error, boolean, ?DataSnapshot), * status: ?TransactionStatus, * order: !number, * applyLocally: boolean, * retryCount: !number, * unwatcher: function(), * abortReason: ?string, * currentWriteId: !number, * currentInputSnapshot: ?Node, * currentOutputSnapshotRaw: ?Node, * currentOutputSnapshotResolved: ?Node * }} */ type Transaction = { path: Path; update: (a: any) => any; onComplete: (a: Error | null, b: boolean, c: DataSnapshot | null) => void; status: TransactionStatus; order: number; applyLocally: boolean; retryCount: number; unwatcher: () => void; abortReason: string | null; currentWriteId: number; currentInputSnapshot: Node | null; currentOutputSnapshotRaw: Node | null; currentOutputSnapshotResolved: Node | null; }; /** * Setup the transaction data structures * @private */ (Repo.prototype as any).transactions_init_ = function() { /** * Stores queues of outstanding transactions for Firebase locations. * * @type {!Tree.<Array.<!Transaction>>} * @private */ this.transactionQueueTree_ = new Tree<Transaction[]>(); }; declare module './Repo' { interface Repo { startTransaction( path: Path, transactionUpdate: (a: any) => void, onComplete: ((a: Error, b: boolean, c: DataSnapshot) => void) | null, applyLocally: boolean ): void; } } /** * Creates a new transaction, adds it to the transactions we're tracking, and sends it to the server if possible. * * @param {!Path} path Path at which to do transaction. * @param {function(*):*} transactionUpdate Update callback. * @param {?function(?Error, boolean, ?DataSnapshot)} onComplete Completion callback. * @param {boolean} applyLocally Whether or not to make intermediate results visible */ Repo.prototype.startTransaction = function( path: Path, transactionUpdate: (a: any) => any, onComplete: ((a: Error, b: boolean, c: DataSnapshot) => void) | null, applyLocally: boolean ) { this.log_('transaction on ' + path); // Add a watch to make sure we get server updates. const valueCallback = function() {}; const watchRef = new Reference(this, path); watchRef.on('value', valueCallback); const unwatcher = function() { watchRef.off('value', valueCallback); }; // Initialize transaction. const transaction: Transaction = { path, update: transactionUpdate, onComplete, // One of TransactionStatus enums. status: null, // Used when combining transactions at different locations to figure out which one goes first. order: LUIDGenerator(), // Whether to raise local events for this transaction. applyLocally: applyLocally, // Count of how many times we've retried the transaction. retryCount: 0, // Function to call to clean up our .on() listener. unwatcher, // Stores why a transaction was aborted. abortReason: null, currentWriteId: null, currentInputSnapshot: null, currentOutputSnapshotRaw: null, currentOutputSnapshotResolved: null }; // Run transaction initially. const currentState = this.getLatestState_(path); transaction.currentInputSnapshot = currentState; const newVal = transaction.update(currentState.val()); if (newVal === undefined) { // Abort transaction. transaction.unwatcher(); transaction.currentOutputSnapshotRaw = null; transaction.currentOutputSnapshotResolved = null; Eif (transaction.onComplete) { // We just set the input snapshot, so this cast should be safe const snapshot = new DataSnapshot( transaction.currentInputSnapshot, new Reference(this, transaction.path), PRIORITY_INDEX ); transaction.onComplete(null, false, snapshot); } } else { validateFirebaseData( 'transaction failed: Data returned ', newVal, transaction.path ); // Mark as run and add to our queue. transaction.status = TransactionStatus.RUN; const queueNode = this.transactionQueueTree_.subTree(path); const nodeQueue = queueNode.getValue() || []; nodeQueue.push(transaction); queueNode.setValue(nodeQueue); // Update visibleData and raise events // Note: We intentionally raise events after updating all of our transaction state, since the user could // start new transactions from the event callbacks. let priorityForNode; if ( typeof newVal === 'object' && newVal !== null && contains(newVal, '.priority') ) { priorityForNode = safeGet(newVal, '.priority'); assert( isValidPriority(priorityForNode), 'Invalid priority returned by transaction. ' + 'Priority must be a valid string, finite number, server value, or null.' ); } else { const currentNode = this.serverSyncTree_.calcCompleteEventCache(path) || ChildrenNode.EMPTY_NODE; priorityForNode = currentNode.getPriority().val(); } priorityForNode /** @type {null|number|string} */ = priorityForNode; const serverValues = this.generateServerValues(); const newNodeUnresolved = nodeFromJSON(newVal, priorityForNode); const newNode = resolveDeferredValueSnapshot( newNodeUnresolved, serverValues ); transaction.currentOutputSnapshotRaw = newNodeUnresolved; transaction.currentOutputSnapshotResolved = newNode; transaction.currentWriteId = this.getNextWriteId_(); const events = this.serverSyncTree_.applyUserOverwrite( path, newNode, transaction.currentWriteId, transaction.applyLocally ); this.eventQueue_.raiseEventsForChangedPath(path, events); this.sendReadyTransactions_(); } }; /** * @param {!Path} path * @param {Array.<number>=} excludeSets A specific set to exclude * @return {Node} * @private */ (Repo.prototype as any).getLatestState_ = function( path: Path, excludeSets?: number[] ): Node { return ( this.serverSyncTree_.calcCompleteEventCache(path, excludeSets) || ChildrenNode.EMPTY_NODE ); }; /** * Sends any already-run transactions that aren't waiting for outstanding transactions to * complete. * * Externally it's called with no arguments, but it calls itself recursively with a particular * transactionQueueTree node to recurse through the tree. * * @param {Tree.<Array.<Transaction>>=} node transactionQueueTree node to start at. * @private */ (Repo.prototype as any).sendReadyTransactions_ = function( node: Tree<Transaction[]> = this.transactionQueueTree_ ) { // Before recursing, make sure any completed transactions are removed. Iif (!node) { this.pruneCompletedTransactionsBelowNode_(node); } if (node.getValue() !== null) { const queue = this.buildTransactionQueue_(node); assert(queue.length > 0, 'Sending zero length transaction queue'); const allRun = queue.every( (transaction: Transaction) => transaction.status === TransactionStatus.RUN ); // If they're all run (and not sent), we can send them. Else, we must wait. if (allRun) { this.sendTransactionQueue_(node.path(), queue); } } else if (node.hasChildren()) { node.forEachChild(childNode => { this.sendReadyTransactions_(childNode); }); } }; /** * Given a list of run transactions, send them to the server and then handle the result (success or failure). * * @param {!Path} path The location of the queue. * @param {!Array.<Transaction>} queue Queue of transactions under the specified location. * @private */ (Repo.prototype as any).sendTransactionQueue_ = function( path: Path, queue: Array<Transaction> ) { // Mark transactions as sent and increment retry count! const setsToIgnore = queue.map(function(txn) { return txn.currentWriteId; }); const latestState = this.getLatestState_(path, setsToIgnore); let snapToSend = latestState; const latestHash = latestState.hash(); for (let i = 0; i < queue.length; i++) { const txn = queue[i]; assert( txn.status === TransactionStatus.RUN, 'tryToSendTransactionQueue_: items in queue should all be run.' ); txn.status = TransactionStatus.SENT; txn.retryCount++; const relativePath = Path.relativePath(path, txn.path); // If we've gotten to this point, the output snapshot must be defined. snapToSend = snapToSend.updateChild( relativePath /**@type {!Node} */, txn.currentOutputSnapshotRaw ); } const dataToSend = snapToSend.val(true); const pathToSend = path; // Send the put. this.server_.put( pathToSend.toString(), dataToSend, (status: string) => { this.log_('transaction put response', { path: pathToSend.toString(), status }); let events: Event[] = []; if (status === 'ok') { // Queue up the callbacks and fire them after cleaning up all of our transaction state, since // the callback could trigger more transactions or sets. const callbacks = []; for (let i = 0; i < queue.length; i++) { queue[i].status = TransactionStatus.COMPLETED; events = events.concat( this.serverSyncTree_.ackUserWrite(queue[i].currentWriteId) ); Eif (queue[i].onComplete) { // We never unset the output snapshot, and given that this transaction is complete, it should be set const node = queue[i].currentOutputSnapshotResolved as Node; const ref = new Reference(this, queue[i].path); const snapshot = new DataSnapshot(node, ref, PRIORITY_INDEX); callbacks.push( queue[i].onComplete.bind(null, null, true, snapshot) ); } queue[i].unwatcher(); } // Now remove the completed transactions. this.pruneCompletedTransactionsBelowNode_( this.transactionQueueTree_.subTree(path) ); // There may be pending transactions that we can now send. this.sendReadyTransactions_(); this.eventQueue_.raiseEventsForChangedPath(path, events); // Finally, trigger onComplete callbacks. for (let i = 0; i < callbacks.length; i++) { exceptionGuard(callbacks[i]); } } else { // transactions are no longer sent. Update their status appropriately. if (status === 'datastale') { for (let i = 0; i < queue.length; i++) { if (queue[i].status === TransactionStatus.SENT_NEEDS_ABORT) queue[i].status = TransactionStatus.NEEDS_ABORT; else queue[i].status = TransactionStatus.RUN; } } else { warn( 'transaction at ' + pathToSend.toString() + ' failed: ' + status ); for (let i = 0; i < queue.length; i++) { queue[i].status = TransactionStatus.NEEDS_ABORT; queue[i].abortReason = status; } } this.rerunTransactions_(path); } }, latestHash ); }; /** * Finds all transactions dependent on the data at changedPath and reruns them. * * Should be called any time cached data changes. * * Return the highest path that was affected by rerunning transactions. This is the path at which events need to * be raised for. * * @param {!Path} changedPath The path in mergedData that changed. * @return {!Path} The rootmost path that was affected by rerunning transactions. * @private */ (Repo.prototype as any).rerunTransactions_ = function(changedPath: Path): Path { const rootMostTransactionNode = this.getAncestorTransactionNode_(changedPath); const path = rootMostTransactionNode.path(); const queue = this.buildTransactionQueue_(rootMostTransactionNode); this.rerunTransactionQueue_(queue, path); return path; }; /** * Does all the work of rerunning transactions (as well as cleans up aborted transactions and whatnot). * * @param {Array.<Transaction>} queue The queue of transactions to run. * @param {!Path} path The path the queue is for. * @private */ (Repo.prototype as any).rerunTransactionQueue_ = function( queue: Array<Transaction>, path: Path ) { if (queue.length === 0) { return; // Nothing to do! } // Queue up the callbacks and fire them after cleaning up all of our transaction state, since // the callback could trigger more transactions or sets. const callbacks = []; let events: Event[] = []; // Ignore all of the sets we're going to re-run. const txnsToRerun = queue.filter(function(q) { return q.status === TransactionStatus.RUN; }); const setsToIgnore = txnsToRerun.map(function(q) { return q.currentWriteId; }); for (let i = 0; i < queue.length; i++) { const transaction = queue[i]; const relativePath = Path.relativePath(path, transaction.path); let abortTransaction = false, abortReason; assert( relativePath !== null, 'rerunTransactionsUnderNode_: relativePath should not be null.' ); if (transaction.status === TransactionStatus.NEEDS_ABORT) { abortTransaction = true; abortReason = transaction.abortReason; events = events.concat( this.serverSyncTree_.ackUserWrite(transaction.currentWriteId, true) ); } else if (transaction.status === TransactionStatus.RUN) { if (transaction.retryCount >= (Repo as any).MAX_TRANSACTION_RETRIES_) { abortTransaction = true; abortReason = 'maxretry'; events = events.concat( this.serverSyncTree_.ackUserWrite(transaction.currentWriteId, true) ); } else { // This code reruns a transaction const currentNode = this.getLatestState_( transaction.path, setsToIgnore ); transaction.currentInputSnapshot = currentNode; const newData = queue[i].update(currentNode.val()); if (newData !== undefined) { validateFirebaseData( 'transaction failed: Data returned ', newData, transaction.path ); let newDataNode = nodeFromJSON(newData); const hasExplicitPriority = typeof newData === 'object' && newData != null && contains(newData, '.priority'); if (!hasExplicitPriority) { // Keep the old priority if there wasn't a priority explicitly specified. newDataNode = newDataNode.updatePriority(currentNode.getPriority()); } const oldWriteId = transaction.currentWriteId; const serverValues = this.generateServerValues(); const newNodeResolved = resolveDeferredValueSnapshot( newDataNode, serverValues ); transaction.currentOutputSnapshotRaw = newDataNode; transaction.currentOutputSnapshotResolved = newNodeResolved; transaction.currentWriteId = this.getNextWriteId_(); // Mutates setsToIgnore in place setsToIgnore.splice(setsToIgnore.indexOf(oldWriteId), 1); events = events.concat( this.serverSyncTree_.applyUserOverwrite( transaction.path, newNodeResolved, transaction.currentWriteId, transaction.applyLocally ) ); events = events.concat( this.serverSyncTree_.ackUserWrite(oldWriteId, true) ); } else { abortTransaction = true; abortReason = 'nodata'; events = events.concat( this.serverSyncTree_.ackUserWrite(transaction.currentWriteId, true) ); } } } this.eventQueue_.raiseEventsForChangedPath(path, events); events = []; if (abortTransaction) { // Abort. queue[i].status = TransactionStatus.COMPLETED; // Removing a listener can trigger pruning which can muck with mergedData/visibleData (as it prunes data). // So defer the unwatcher until we're done. (function(unwatcher) { setTimeout(unwatcher, Math.floor(0)); })(queue[i].unwatcher); Eif (queue[i].onComplete) { if (abortReason === 'nodata') { const ref = new Reference(this, queue[i].path); // We set this field immediately, so it's safe to cast to an actual snapshot const lastInput /** @type {!Node} */ = queue[i].currentInputSnapshot; const snapshot = new DataSnapshot(lastInput, ref, PRIORITY_INDEX); callbacks.push(queue[i].onComplete.bind(null, null, false, snapshot)); } else { callbacks.push( queue[i].onComplete.bind(null, new Error(abortReason), false, null) ); } } } } // Clean up completed transactions. this.pruneCompletedTransactionsBelowNode_(this.transactionQueueTree_); // Now fire callbacks, now that we're in a good, known state. for (let i = 0; i < callbacks.length; i++) { exceptionGuard(callbacks[i]); } // Try to send the transaction result to the server. this.sendReadyTransactions_(); }; /** * Returns the rootmost ancestor node of the specified path that has a pending transaction on it, or just returns * the node for the given path if there are no pending transactions on any ancestor. * * @param {!Path} path The location to start at. * @return {!Tree.<Array.<!Transaction>>} The rootmost node with a transaction. * @private */ (Repo.prototype as any).getAncestorTransactionNode_ = function( path: Path ): Tree<Transaction[]> { let front; // Start at the root and walk deeper into the tree towards path until we find a node with pending transactions. let transactionNode = this.transactionQueueTree_; while ( (front = path.getFront()) !== null && transactionNode.getValue() === null ) { transactionNode = transactionNode.subTree(front); path = path.popFront(); } return transactionNode; }; /** * Builds the queue of all transactions at or below the specified transactionNode. * * @param {!Tree.<Array.<Transaction>>} transactionNode * @return {Array.<Transaction>} The generated queue. * @private */ (Repo.prototype as any).buildTransactionQueue_ = function( transactionNode: Tree<Transaction[]> ): Array<Transaction> { // Walk any child transaction queues and aggregate them into a single queue. const transactionQueue: Transaction[] = []; this.aggregateTransactionQueuesForNode_(transactionNode, transactionQueue); // Sort them by the order the transactions were created. transactionQueue.sort(function(a, b) { return a.order - b.order; }); return transactionQueue; }; /** * @param {!Tree.<Array.<Transaction>>} node * @param {Array.<Transaction>} queue * @private */ (Repo.prototype as any).aggregateTransactionQueuesForNode_ = function( node: Tree<Transaction[]>, queue: Array<Transaction> ) { const nodeQueue = node.getValue(); if (nodeQueue !== null) { for (let i = 0; i < nodeQueue.length; i++) { queue.push(nodeQueue[i]); } } node.forEachChild(child => { this.aggregateTransactionQueuesForNode_(child, queue); }); }; /** * Remove COMPLETED transactions at or below this node in the transactionQueueTree_. * * @param {!Tree.<Array.<!Transaction>>} node * @private */ (Repo.prototype as any).pruneCompletedTransactionsBelowNode_ = function( node: Tree<Transaction[]> ) { const queue = node.getValue(); if (queue) { let to = 0; for (let from = 0; from < queue.length; from++) { if (queue[from].status !== TransactionStatus.COMPLETED) { queue[to] = queue[from]; to++; } } queue.length = to; node.setValue(queue.length > 0 ? queue : null); } node.forEachChild(childNode => { this.pruneCompletedTransactionsBelowNode_(childNode); }); }; /** * Aborts all transactions on ancestors or descendants of the specified path. Called when doing a set() or update() * since we consider them incompatible with transactions. * * @param {!Path} path Path for which we want to abort related transactions. * @return {!Path} * @private */ (Repo.prototype as any).abortTransactions_ = function(path: Path): Path { const affectedPath = this.getAncestorTransactionNode_(path).path(); const transactionNode = this.transactionQueueTree_.subTree(path); transactionNode.forEachAncestor((node: Tree<Transaction[]>) => { this.abortTransactionsOnNode_(node); }); this.abortTransactionsOnNode_(transactionNode); transactionNode.forEachDescendant((node: Tree<Transaction[]>) => { this.abortTransactionsOnNode_(node); }); return affectedPath; }; /** * Abort transactions stored in this transaction queue node. * * @param {!Tree.<Array.<Transaction>>} node Node to abort transactions for. * @private */ (Repo.prototype as any).abortTransactionsOnNode_ = function( node: Tree<Transaction[]> ) { const queue = node.getValue(); if (queue !== null) { // Queue up the callbacks and fire them after cleaning up all of our transaction state, since // the callback could trigger more transactions or sets. const callbacks = []; // Go through queue. Any already-sent transactions must be marked for abort, while the unsent ones // can be immediately aborted and removed. let events: Event[] = []; let lastSent = -1; for (let i = 0; i < queue.length; i++) { if (queue[i].status === TransactionStatus.SENT_NEEDS_ABORT) { // Already marked. No action needed. } else if (queue[i].status === TransactionStatus.SENT) { assert( lastSent === i - 1, 'All SENT items should be at beginning of queue.' ); lastSent = i; // Mark transaction for abort when it comes back. queue[i].status = TransactionStatus.SENT_NEEDS_ABORT; queue[i].abortReason = 'set'; } else { assert( queue[i].status === TransactionStatus.RUN, 'Unexpected transaction status in abort' ); // We can abort it immediately. queue[i].unwatcher(); events = events.concat( this.serverSyncTree_.ackUserWrite(queue[i].currentWriteId, true) ); Eif (queue[i].onComplete) { const snapshot: DataSnapshot | null = null; callbacks.push( queue[i].onComplete.bind(null, new Error('set'), false, snapshot) ); } } } if (lastSent === -1) { // We're not waiting for any sent transactions. We can clear the queue. node.setValue(null); } else { // Remove the transactions we aborted. queue.length = lastSent + 1; } // Now fire the callbacks. this.eventQueue_.raiseEventsForChangedPath(node.path(), events); for (let i = 0; i < callbacks.length; i++) { exceptionGuard(callbacks[i]); } } }; |