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So if we reach the timeout // but we've sent/received enough bytes, we don't cancel the connection. const BYTES_SENT_HEALTHY_OVERRIDE = 10 * 1024; const BYTES_RECEIVED_HEALTHY_OVERRIDE = 100 * 1024; const enum RealtimeState { CONNECTING, CONNECTED, DISCONNECTED } const MESSAGE_TYPE = 't'; const MESSAGE_DATA = 'd'; const CONTROL_SHUTDOWN = 's'; const CONTROL_RESET = 'r'; const CONTROL_ERROR = 'e'; const CONTROL_PONG = 'o'; const SWITCH_ACK = 'a'; const END_TRANSMISSION = 'n'; const PING = 'p'; const SERVER_HELLO = 'h'; /** * Creates a new real-time connection to the server using whichever method works * best in the current browser. * * @constructor */ export class Connection { connectionCount = 0; pendingDataMessages: any[] = []; sessionId: string; private conn_: Transport; private healthyTimeout_: number; private isHealthy_: boolean; private log_: (...args: any[]) => void; private primaryResponsesRequired_: number; private rx_: Transport; private secondaryConn_: Transport; private secondaryResponsesRequired_: number; private state_ = RealtimeState.CONNECTING; private transportManager_: TransportManager; private tx_: Transport; /** * @param {!string} id - an id for this connection * @param {!RepoInfo} repoInfo_ - the info for the endpoint to connect to * @param {function(Object)} onMessage_ - the callback to be triggered when a server-push message arrives * @param {function(number, string)} onReady_ - the callback to be triggered when this connection is ready to send messages. * @param {function()} onDisconnect_ - the callback to be triggered when a connection was lost * @param {function(string)} onKill_ - the callback to be triggered when this connection has permanently shut down. * @param {string=} lastSessionId - last session id in persistent connection. is used to clean up old session in real-time server */ constructor( public id: string, private repoInfo_: RepoInfo, private onMessage_: (a: Object) => void, private onReady_: (a: number, b: string) => void, private onDisconnect_: () => void, private onKill_: (a: string) => void, public lastSessionId?: string ) { this.log_ = logWrapper('c:' + this.id + ':'); this.transportManager_ = new TransportManager(repoInfo_); this.log_('Connection created'); this.start_(); } /** * Starts a connection attempt * @private */ private start_() { const conn = this.transportManager_.initialTransport(); this.conn_ = new conn( this.nextTransportId_(), this.repoInfo_, undefined, this.lastSessionId ); // For certain transports (WebSockets), we need to send and receive several messages back and forth before we // can consider the transport healthy. this.primaryResponsesRequired_ = conn['responsesRequiredToBeHealthy'] || 0; const onMessageReceived = this.connReceiver_(this.conn_); const onConnectionLost = this.disconnReceiver_(this.conn_); this.tx_ = this.conn_; this.rx_ = this.conn_; this.secondaryConn_ = null; this.isHealthy_ = false; /* * Firefox doesn't like when code from one iframe tries to create another iframe by way of the parent frame. * This can occur in the case of a redirect, i.e. we guessed wrong on what server to connect to and received a reset. * Somehow, setTimeout seems to make this ok. That doesn't make sense from a security perspective, since you should * still have the context of your originating frame. */ setTimeout(() => { // this.conn_ gets set to null in some of the tests. Check to make sure it still exists before using it this.conn_ && this.conn_.open(onMessageReceived, onConnectionLost); }, Math.floor(0)); const healthyTimeout_ms = conn['healthyTimeout'] || 0; if (healthyTimeout_ms > 0) { this.healthyTimeout_ = setTimeoutNonBlocking(() => { this.healthyTimeout_ = null; if (!this.isHealthy_) { if ( this.conn_ && this.conn_.bytesReceived > BYTES_RECEIVED_HEALTHY_OVERRIDE ) { this.log_( 'Connection exceeded healthy timeout but has received ' + this.conn_.bytesReceived + ' bytes. Marking connection healthy.' ); this.isHealthy_ = true; this.conn_.markConnectionHealthy(); } else if ( this.conn_ && this.conn_.bytesSent > BYTES_SENT_HEALTHY_OVERRIDE ) { this.log_( 'Connection exceeded healthy timeout but has sent ' + this.conn_.bytesSent + ' bytes. Leaving connection alive.' ); // NOTE: We don't want to mark it healthy, since we have no guarantee that the bytes have made it to // the server. } else { this.log_('Closing unhealthy connection after timeout.'); this.close(); } } }, Math.floor(healthyTimeout_ms)) as any; } } /** * @return {!string} * @private */ private nextTransportId_(): string { return 'c:' + this.id + ':' + this.connectionCount++; } private disconnReceiver_(conn) { return everConnected => { Iif (conn === this.conn_) { this.onConnectionLost_(everConnected); } else Iif (conn === this.secondaryConn_) { this.log_('Secondary connection lost.'); this.onSecondaryConnectionLost_(); } else { this.log_('closing an old connection'); } }; } private connReceiver_(conn: Transport) { return (message: object) => { Eif (this.state_ != RealtimeState.DISCONNECTED) { if (conn === this.rx_) { this.onPrimaryMessageReceived_(message); } else Eif (conn === this.secondaryConn_) { this.onSecondaryMessageReceived_(message); } else { this.log_('message on old connection'); } } }; } /** * * @param {Object} dataMsg An arbitrary data message to be sent to the server */ sendRequest(dataMsg: object) { // wrap in a data message envelope and send it on const msg = { t: 'd', d: dataMsg }; this.sendData_(msg); } tryCleanupConnection() { if (this.tx_ === this.secondaryConn_ && this.rx_ === this.secondaryConn_) { this.log_( 'cleaning up and promoting a connection: ' + this.secondaryConn_.connId ); this.conn_ = this.secondaryConn_; this.secondaryConn_ = null; // the server will shutdown the old connection } } private onSecondaryControl_(controlData: { [k: string]: any }) { Eif (MESSAGE_TYPE in controlData) { const cmd = controlData[MESSAGE_TYPE] as string; if (cmd === SWITCH_ACK) { this.upgradeIfSecondaryHealthy_(); } else Iif (cmd === CONTROL_RESET) { // Most likely the session wasn't valid. Abandon the switch attempt this.log_('Got a reset on secondary, closing it'); this.secondaryConn_.close(); // If we were already using this connection for something, than we need to fully close if ( this.tx_ === this.secondaryConn_ || this.rx_ === this.secondaryConn_ ) { this.close(); } } else Eif (cmd === CONTROL_PONG) { this.log_('got pong on secondary.'); this.secondaryResponsesRequired_--; this.upgradeIfSecondaryHealthy_(); } } } private onSecondaryMessageReceived_(parsedData: object) { const layer: string = requireKey('t', parsedData); const data: any = requireKey('d', parsedData); Eif (layer == 'c') { this.onSecondaryControl_(data); } else if (layer == 'd') { // got a data message, but we're still second connection. Need to buffer it up this.pendingDataMessages.push(data); } else { throw new Error('Unknown protocol layer: ' + layer); } } private upgradeIfSecondaryHealthy_() { if (this.secondaryResponsesRequired_ <= 0) { this.log_('Secondary connection is healthy.'); this.isHealthy_ = true; this.secondaryConn_.markConnectionHealthy(); this.proceedWithUpgrade_(); } else { // Send a ping to make sure the connection is healthy. this.log_('sending ping on secondary.'); this.secondaryConn_.send({ t: 'c', d: { t: PING, d: {} } }); } } private proceedWithUpgrade_() { // tell this connection to consider itself open this.secondaryConn_.start(); // send ack this.log_('sending client ack on secondary'); this.secondaryConn_.send({ t: 'c', d: { t: SWITCH_ACK, d: {} } }); // send end packet on primary transport, switch to sending on this one // can receive on this one, buffer responses until end received on primary transport this.log_('Ending transmission on primary'); this.conn_.send({ t: 'c', d: { t: END_TRANSMISSION, d: {} } }); this.tx_ = this.secondaryConn_; this.tryCleanupConnection(); } private onPrimaryMessageReceived_(parsedData: { [k: string]: any }) { // Must refer to parsedData properties in quotes, so closure doesn't touch them. const layer: string = requireKey('t', parsedData); const data: any = requireKey('d', parsedData); if (layer == 'c') { this.onControl_(data); } else Eif (layer == 'd') { this.onDataMessage_(data); } } private onDataMessage_(message: any) { this.onPrimaryResponse_(); // We don't do anything with data messages, just kick them up a level this.onMessage_(message); } private onPrimaryResponse_() { if (!this.isHealthy_) { this.primaryResponsesRequired_--; if (this.primaryResponsesRequired_ <= 0) { this.log_('Primary connection is healthy.'); this.isHealthy_ = true; this.conn_.markConnectionHealthy(); } } } private onControl_(controlData: { [k: string]: any }) { const cmd: string = requireKey(MESSAGE_TYPE, controlData); Eif (MESSAGE_DATA in controlData) { const payload = controlData[MESSAGE_DATA]; if (cmd === SERVER_HELLO) { this.onHandshake_(payload); } else if (cmd === END_TRANSMISSION) { this.log_('recvd end transmission on primary'); this.rx_ = this.secondaryConn_; for (let i = 0; i < this.pendingDataMessages.length; ++i) { this.onDataMessage_(this.pendingDataMessages[i]); } this.pendingDataMessages = []; this.tryCleanupConnection(); } else Iif (cmd === CONTROL_SHUTDOWN) { // This was previously the 'onKill' callback passed to the lower-level connection // payload in this case is the reason for the shutdown. Generally a human-readable error this.onConnectionShutdown_(payload); } else Iif (cmd === CONTROL_RESET) { // payload in this case is the host we should contact this.onReset_(payload); } else Iif (cmd === CONTROL_ERROR) { error('Server Error: ' + payload); } else Eif (cmd === CONTROL_PONG) { this.log_('got pong on primary.'); this.onPrimaryResponse_(); this.sendPingOnPrimaryIfNecessary_(); } else { error('Unknown control packet command: ' + cmd); } } } /** * * @param {Object} handshake The handshake data returned from the server * @private */ private onHandshake_(handshake: { ts: number; v: string; h: string; s: string; }) { const timestamp = handshake.ts; const version = handshake.v; const host = handshake.h; this.sessionId = handshake.s; this.repoInfo_.updateHost(host); // if we've already closed the connection, then don't bother trying to progress further Eif (this.state_ == RealtimeState.CONNECTING) { this.conn_.start(); this.onConnectionEstablished_(this.conn_, timestamp); Iif (PROTOCOL_VERSION !== version) { warn('Protocol version mismatch detected'); } // TODO: do we want to upgrade? when? maybe a delay? this.tryStartUpgrade_(); } } private tryStartUpgrade_() { const conn = this.transportManager_.upgradeTransport(); if (conn) { this.startUpgrade_(conn); } } private startUpgrade_(conn: TransportConstructor) { this.secondaryConn_ = new conn( this.nextTransportId_(), this.repoInfo_, this.sessionId ); // For certain transports (WebSockets), we need to send and receive several messages back and forth before we // can consider the transport healthy. this.secondaryResponsesRequired_ = conn['responsesRequiredToBeHealthy'] || 0; const onMessage = this.connReceiver_(this.secondaryConn_); const onDisconnect = this.disconnReceiver_(this.secondaryConn_); this.secondaryConn_.open(onMessage, onDisconnect); // If we haven't successfully upgraded after UPGRADE_TIMEOUT, give up and kill the secondary. setTimeoutNonBlocking(() => { if (this.secondaryConn_) { this.log_('Timed out trying to upgrade.'); this.secondaryConn_.close(); } }, Math.floor(UPGRADE_TIMEOUT)); } private onReset_(host: string) { this.log_('Reset packet received. New host: ' + host); this.repoInfo_.updateHost(host); // TODO: if we're already "connected", we need to trigger a disconnect at the next layer up. // We don't currently support resets after the connection has already been established if (this.state_ === RealtimeState.CONNECTED) { this.close(); } else { // Close whatever connections we have open and start again. this.closeConnections_(); this.start_(); } } private onConnectionEstablished_(conn: Transport, timestamp: number) { this.log_('Realtime connection established.'); this.conn_ = conn; this.state_ = RealtimeState.CONNECTED; Eif (this.onReady_) { this.onReady_(timestamp, this.sessionId); this.onReady_ = null; } // If after 5 seconds we haven't sent enough requests to the server to get the connection healthy, // send some pings. if (this.primaryResponsesRequired_ === 0) { this.log_('Primary connection is healthy.'); this.isHealthy_ = true; } else { setTimeoutNonBlocking(() => { this.sendPingOnPrimaryIfNecessary_(); }, Math.floor(DELAY_BEFORE_SENDING_EXTRA_REQUESTS)); } } private sendPingOnPrimaryIfNecessary_() { // If the connection isn't considered healthy yet, we'll send a noop ping packet request. if (!this.isHealthy_ && this.state_ === RealtimeState.CONNECTED) { this.log_('sending ping on primary.'); this.sendData_({ t: 'c', d: { t: PING, d: {} } }); } } private onSecondaryConnectionLost_() { const conn = this.secondaryConn_; this.secondaryConn_ = null; if (this.tx_ === conn || this.rx_ === conn) { // we are relying on this connection already in some capacity. Therefore, a failure is real this.close(); } } /** * * @param {boolean} everConnected Whether or not the connection ever reached a server. Used to determine if * we should flush the host cache * @private */ private onConnectionLost_(everConnected: boolean) { this.conn_ = null; // NOTE: IF you're seeing a Firefox error for this line, I think it might be because it's getting // called on window close and RealtimeState.CONNECTING is no longer defined. Just a guess. if (!everConnected && this.state_ === RealtimeState.CONNECTING) { this.log_('Realtime connection failed.'); // Since we failed to connect at all, clear any cached entry for this namespace in case the machine went away if (this.repoInfo_.isCacheableHost()) { PersistentStorage.remove('host:' + this.repoInfo_.host); // reset the internal host to what we would show the user, i.e. <ns>.firebaseio.com this.repoInfo_.internalHost = this.repoInfo_.host; } } else if (this.state_ === RealtimeState.CONNECTED) { this.log_('Realtime connection lost.'); } this.close(); } /** * * @param {string} reason * @private */ private onConnectionShutdown_(reason: string) { this.log_('Connection shutdown command received. Shutting down...'); if (this.onKill_) { this.onKill_(reason); this.onKill_ = null; } // We intentionally don't want to fire onDisconnect (kill is a different case), // so clear the callback. this.onDisconnect_ = null; this.close(); } private sendData_(data: object) { Iif (this.state_ !== RealtimeState.CONNECTED) { throw 'Connection is not connected'; } else { this.tx_.send(data); } } /** * Cleans up this connection, calling the appropriate callbacks */ close() { Eif (this.state_ !== RealtimeState.DISCONNECTED) { this.log_('Closing realtime connection.'); this.state_ = RealtimeState.DISCONNECTED; this.closeConnections_(); Eif (this.onDisconnect_) { this.onDisconnect_(); this.onDisconnect_ = null; } } } /** * * @private */ private closeConnections_() { this.log_('Shutting down all connections'); Eif (this.conn_) { this.conn_.close(); this.conn_ = null; } if (this.secondaryConn_) { this.secondaryConn_.close(); this.secondaryConn_ = null; } if (this.healthyTimeout_) { clearTimeout(this.healthyTimeout_); this.healthyTimeout_ = null; } } } |