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  | /**
 * Copyright 2017 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
 
const stringToByteArray = function(str) {
  // TODO(user): Use native implementations if/when available
  var out = [],
    p = 0;
  for (var i = 0; i < str.length; i++) {
    var c = str.charCodeAt(i);
    if (c < 128) {
      out[p++] = c;
    } else if (c < 2048) {
      out[p++] = (c >> 6) | 192;
      out[p++] = (c & 63) | 128;
    } else if (
      (c & 0xfc00) == 0xd800 &&
      i + 1 < str.length &&
      (str.charCodeAt(i + 1) & 0xfc00) == 0xdc00
    ) {
      // Surrogate Pair
      c = 0x10000 + ((c & 0x03ff) << 10) + (str.charCodeAt(++i) & 0x03ff);
      out[p++] = (c >> 18) | 240;
      out[p++] = ((c >> 12) & 63) | 128;
      out[p++] = ((c >> 6) & 63) | 128;
      out[p++] = (c & 63) | 128;
    } else {
      out[p++] = (c >> 12) | 224;
      out[p++] = ((c >> 6) & 63) | 128;
      out[p++] = (c & 63) | 128;
    }
  }
  return out;
};
 
/**
 * Turns an array of numbers into the string given by the concatenation of the
 * characters to which the numbers correspond.
 * @param {Array<number>} bytes Array of numbers representing characters.
 * @return {string} Stringification of the array.
 */
const byteArrayToString = function(bytes) {
  // TODO(user): Use native implementations if/when available
  var out = [],
    pos = 0,
    c = 0;
  while (pos < bytes.length) {
    var c1 = bytes[pos++];
    if (c1 < 128) {
      out[c++] = String.fromCharCode(c1);
    } else if (c1 > 191 && c1 < 224) {
      var c2 = bytes[pos++];
      out[c++] = String.fromCharCode(((c1 & 31) << 6) | (c2 & 63));
    } else if (c1 > 239 && c1 < 365) {
      // Surrogate Pair
      var c2 = bytes[pos++];
      var c3 = bytes[pos++];
      var c4 = bytes[pos++];
      var u =
        (((c1 & 7) << 18) | ((c2 & 63) << 12) | ((c3 & 63) << 6) | (c4 & 63)) -
        0x10000;
      out[c++] = String.fromCharCode(0xd800 + (u >> 10));
      out[c++] = String.fromCharCode(0xdc00 + (u & 1023));
    } else {
      var c2 = bytes[pos++];
      var c3 = bytes[pos++];
      out[c++] = String.fromCharCode(
        ((c1 & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63)
      );
    }
  }
  return out.join('');
};
 
// Static lookup maps, lazily populated by init_()
export const base64 = {
  /**
   * Maps bytes to characters.
   * @type {Object}
   * @private
   */
  byteToCharMap_: null,
 
  /**
   * Maps characters to bytes.
   * @type {Object}
   * @private
   */
  charToByteMap_: null,
 
  /**
   * Maps bytes to websafe characters.
   * @type {Object}
   * @private
   */
  byteToCharMapWebSafe_: null,
 
  /**
   * Maps websafe characters to bytes.
   * @type {Object}
   * @private
   */
  charToByteMapWebSafe_: null,
 
  /**
   * Our default alphabet, shared between
   * ENCODED_VALS and ENCODED_VALS_WEBSAFE
   * @type {string}
   */
  ENCODED_VALS_BASE:
    'ABCDEFGHIJKLMNOPQRSTUVWXYZ' + 'abcdefghijklmnopqrstuvwxyz' + '0123456789',
 
  /**
   * Our default alphabet. Value 64 (=) is special; it means "nothing."
   * @type {string}
   */
  get ENCODED_VALS() {
    return this.ENCODED_VALS_BASE + '+/=';
  },
 
  /**
   * Our websafe alphabet.
   * @type {string}
   */
  get ENCODED_VALS_WEBSAFE() {
    return this.ENCODED_VALS_BASE + '-_.';
  },
 
  /**
   * Whether this browser supports the atob and btoa functions. This extension
   * started at Mozilla but is now implemented by many browsers. We use the
   * ASSUME_* variables to avoid pulling in the full useragent detection library
   * but still allowing the standard per-browser compilations.
   *
   * @type {boolean}
   */
  HAS_NATIVE_SUPPORT: typeof atob === 'function',
 
  /**
   * Base64-encode an array of bytes.
   *
   * @param {Array<number>|Uint8Array} input An array of bytes (numbers with
   *     value in [0, 255]) to encode.
   * @param {boolean=} opt_webSafe Boolean indicating we should use the
   *     alternative alphabet.
   * @return {string} The base64 encoded string.
   */
  encodeByteArray(input, opt_webSafe?) {
    Iif (!Array.isArray(input)) {
      throw Error('encodeByteArray takes an array as a parameter');
    }
 
    this.init_();
 
    var byteToCharMap = opt_webSafe
      ? this.byteToCharMapWebSafe_
      : this.byteToCharMap_;
 
    var output = [];
 
    for (var i = 0; i < input.length; i += 3) {
      var byte1 = input[i];
      var haveByte2 = i + 1 < input.length;
      var byte2 = haveByte2 ? input[i + 1] : 0;
      var haveByte3 = i + 2 < input.length;
      var byte3 = haveByte3 ? input[i + 2] : 0;
 
      var outByte1 = byte1 >> 2;
      var outByte2 = ((byte1 & 0x03) << 4) | (byte2 >> 4);
      var outByte3 = ((byte2 & 0x0f) << 2) | (byte3 >> 6);
      var outByte4 = byte3 & 0x3f;
 
      if (!haveByte3) {
        outByte4 = 64;
 
        if (!haveByte2) {
          outByte3 = 64;
        }
      }
 
      output.push(
        byteToCharMap[outByte1],
        byteToCharMap[outByte2],
        byteToCharMap[outByte3],
        byteToCharMap[outByte4]
      );
    }
 
    return output.join('');
  },
 
  /**
   * Base64-encode a string.
   *
   * @param {string} input A string to encode.
   * @param {boolean=} opt_webSafe If true, we should use the
   *     alternative alphabet.
   * @return {string} The base64 encoded string.
   */
  encodeString(input, opt_webSafe) {
    // Shortcut for Mozilla browsers that implement
    // a native base64 encoder in the form of "btoa/atob"
    if (this.HAS_NATIVE_SUPPORT && !opt_webSafe) {
      return btoa(input);
    }
    return this.encodeByteArray(stringToByteArray(input), opt_webSafe);
  },
 
  /**
   * Base64-decode a string.
   *
   * @param {string} input to decode.
   * @param {boolean=} opt_webSafe True if we should use the
   *     alternative alphabet.
   * @return {string} string representing the decoded value.
   */
  decodeString(input, opt_webSafe) {
    // Shortcut for Mozilla browsers that implement
    // a native base64 encoder in the form of "btoa/atob"
    Iif (this.HAS_NATIVE_SUPPORT && !opt_webSafe) {
      return atob(input);
    }
    return byteArrayToString(this.decodeStringToByteArray(input, opt_webSafe));
  },
 
  /**
   * Base64-decode a string.
   *
   * In base-64 decoding, groups of four characters are converted into three
   * bytes.  If the encoder did not apply padding, the input length may not
   * be a multiple of 4.
   *
   * In this case, the last group will have fewer than 4 characters, and
   * padding will be inferred.  If the group has one or two characters, it decodes
   * to one byte.  If the group has three characters, it decodes to two bytes.
   *
   * @param {string} input Input to decode.
   * @param {boolean=} opt_webSafe True if we should use the web-safe alphabet.
   * @return {!Array<number>} bytes representing the decoded value.
   */
  decodeStringToByteArray(input, opt_webSafe) {
    this.init_();
 
    var charToByteMap = opt_webSafe
      ? this.charToByteMapWebSafe_
      : this.charToByteMap_;
 
    var output = [];
 
    for (var i = 0; i < input.length; ) {
      var byte1 = charToByteMap[input.charAt(i++)];
 
      var haveByte2 = i < input.length;
      var byte2 = haveByte2 ? charToByteMap[input.charAt(i)] : 0;
      ++i;
 
      var haveByte3 = i < input.length;
      var byte3 = haveByte3 ? charToByteMap[input.charAt(i)] : 64;
      ++i;
 
      var haveByte4 = i < input.length;
      var byte4 = haveByte4 ? charToByteMap[input.charAt(i)] : 64;
      ++i;
 
      Iif (byte1 == null || byte2 == null || byte3 == null || byte4 == null) {
        throw Error();
      }
 
      var outByte1 = (byte1 << 2) | (byte2 >> 4);
      output.push(outByte1);
 
      if (byte3 != 64) {
        var outByte2 = ((byte2 << 4) & 0xf0) | (byte3 >> 2);
        output.push(outByte2);
 
        if (byte4 != 64) {
          var outByte3 = ((byte3 << 6) & 0xc0) | byte4;
          output.push(outByte3);
        }
      }
    }
 
    return output;
  },
 
  /**
   * Lazy static initialization function. Called before
   * accessing any of the static map variables.
   * @private
   */
  init_() {
    if (!this.byteToCharMap_) {
      this.byteToCharMap_ = {};
      this.charToByteMap_ = {};
      this.byteToCharMapWebSafe_ = {};
      this.charToByteMapWebSafe_ = {};
 
      // We want quick mappings back and forth, so we precompute two maps.
      for (var i = 0; i < this.ENCODED_VALS.length; i++) {
        this.byteToCharMap_[i] = this.ENCODED_VALS.charAt(i);
        this.charToByteMap_[this.byteToCharMap_[i]] = i;
        this.byteToCharMapWebSafe_[i] = this.ENCODED_VALS_WEBSAFE.charAt(i);
        this.charToByteMapWebSafe_[this.byteToCharMapWebSafe_[i]] = i;
 
        // Be forgiving when decoding and correctly decode both encodings.
        if (i >= this.ENCODED_VALS_BASE.length) {
          this.charToByteMap_[this.ENCODED_VALS_WEBSAFE.charAt(i)] = i;
          this.charToByteMapWebSafe_[this.ENCODED_VALS.charAt(i)] = i;
        }
      }
    }
  }
};
 
/**
 * URL-safe base64 encoding
 * @param {!string} str
 * @return {!string}
 */
export const base64Encode = function(str: string): string {
  const utf8Bytes = stringToByteArray(str);
  return base64.encodeByteArray(utf8Bytes, true);
};
 
/**
 * URL-safe base64 decoding
 *
 * NOTE: DO NOT use the global atob() function - it does NOT support the
 * base64Url variant encoding.
 *
 * @param {string} str To be decoded
 * @return {?string} Decoded result, if possible
 */
export const base64Decode = function(str: string): string | null {
  try {
    return base64.decodeString(str, true);
  } catch (e) {
    console.error('base64Decode failed: ', e);
  }
  return null;
};
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